We went to a few destinations including Shanghai and a small town and had a great time. Some of my pics may make the place look a little bleak but it really isn’t. China is a wonderful, vibrant destination and well worth a visit.
We went to a few destinations including Shanghai and a small town and had a great time. Some of my pics may make the place look a little bleak but it really isn’t. China is a wonderful, vibrant destination and well worth a visit.
I didn’t realise how much effort looping the map was going to be. I’ve still got visible tearing and shadow issues at the edges and now an – albeit minor – audio problem. Unity comes with a great method for playing audio at the correct volume based on the distance between the listener and the…
It’s been a while since my last update. Things on the game front have been moving along fairly nicely although building the models is rather more taxing than I thought it would be. My relationship with Blender is a bit of a love/hate thing. SO much seems counter intuitive but it’s clearly such a powerful…
Getting the map to loop has been a massive pain. To be specific, instantly transporting the player from one end to the other is easy, it’s filling in the blanks at each end with a view from soon to be reached other end that is the problem. So far the best solution I’ve come up…
This took me way longer to discover than I thought it would. I’d implemented a UI Slider to display health (actually I’m using it as a fuel gauge but the principle remains the same) which worked fine but I wanted to change the colour as the players health/fuel reduced, and then flash if perilously low.…