Category: Development

Mashbox

The Mashbox

I had picked up a hand-made hit box a while ago to add to my small collection of arcade sticks. The hitbox was fairly cheap which was an important factor as I still wasn’t entirely sure I’d like the control method. My particular one was sold by a fellow on Etsy (I can no longer…

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1863 London Underground Logo

1863 Live Test

After too long testing by myself I finally got to see the game played with real players (the promise of pizza seems to help gather willing participants). This friendly test didn’t go to completion – unfortunately only about 4 hours of slow play – but it did go a long way to helping me understand…

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Animated Maps

Making maps for RPGs is actually pretty good fun. Especially since Blender has been updated into a (at least for me) more user friendly experience. Gone are many of the frustrations I faced when I used the program a few years ago to make models for my games. In its place is a much easier…

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