Category: Game Dev

Save The Cows

After a (probably too long) Christmas break I’ve been going through the process of implementing In Game Purchases (IAP), and setting up the Play Store page in preparation for testing and eventual release. This was not nearly as easy as adding the Unity Ads system, mostly because they required the store page to be fully…

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Settings Menu Revisited

It’s been a bit of a busy month doing things mostly unrelated to my game. However, I did manage to implement the ability to purchase Characters and Levels using the in-game currency (Milk). Milk can currently be earned by watching adverts (selected from the main menu) or by simply playing the game. Each point in…

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Settings Menu

I’ve finally finished the desert level. Well, kind of. It’s good enough to let me add it to the settings menu so that I can get its main functions essentially completed. I’ll still have to create an option to unlock the various characters and map types (plus add more choices to both) but that can…

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Creating Models

This has been my month… Model making. More model making. Getting fed up and doing a bit more work on the main menu – mostly the high score system as I want folks to be able to compare their position to all other players. This required setting up a database (I added one to this…

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Unity Ads

Wow. That was easier than I expected. I signed up in the services section of Unity, turned on “test mode”. Then created a button and added the following 2 scripts to said button and it worked like a charm 🙂 This code shows the rewarded ad types. Video ads that the player chooses to watch…

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