Category: Development

New Game

I decided to have a short break from game making after my last attempt. I wanted to spend time thinking of a puzzle type game (that I think would appeal to more people than a simple endless shooter), plus learn how to release the game on both Android and iOS. I’ve managed to purchase a…

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Save The Cows

After a (probably too long) Christmas break I’ve been going through the process of implementing In Game Purchases (IAP), and setting up the Play Store page in preparation for testing and eventual release. This was not nearly as easy as adding the Unity Ads system, mostly because they required the store page to be fully…

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Settings Menu Revisited

It’s been a bit of a busy month doing things mostly unrelated to my game. However, I did manage to implement the ability to purchase Characters and Levels using the in-game currency (Milk). Milk can currently be earned by watching adverts (selected from the main menu) or by simply playing the game. Each point in…

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