Category: Development

Blender

It’s been a while since my last update. Things on the game front have been moving along fairly nicely although building the models is rather more taxing than I thought it would be. My relationship with Blender is a bit of a love/hate thing. SO much seems counter intuitive but it’s clearly such a powerful…

Read the full article

Arg… the loop

Getting the map to loop has been a massive pain. To be specific, instantly transporting the player from one end to the other is easy, it’s filling in the blanks at each end with a view from soon to be reached other end that is the problem. So far the best solution I’ve come up…

Read the full article

Unity Health Bar Slider

This took me way longer to discover than I thought it would. I’d implemented a UI Slider to display health (actually I’m using it as a fuel gauge but the principle remains the same) which worked fine but I wanted to change the colour as the players health/fuel reduced, and then flash if perilously low.…

Read the full article

Update to Map Creation

Putting basic blocks onto the map generated by the map creator turned out to be pretty simple. Essentially, all that is necessary is to instantiate a prefab at the location defined by the array (in coordinate multiples of 10 in my case due to the block sizes) and this is the result. The trees were…

Read the full article