I decided to have a short break from game making after my last attempt. I wanted to spend time thinking of a puzzle type game (that I think would appeal to more people than a simple endless shooter), plus learn how to release the game on both Android and iOS. I’ve managed to purchase a cheap iPhone 5s and a generous friend has lent me his Mac Book Air. Which is a great help as I really didn’t like the idea of investing so much on just my second game.
So far I’ve decided to make a game loosely based on pinball, but with (hopefully) less luck involved. At the moment I’m still in the test phase. I really need to be sure that the physics in Unity are the same across all platforms and that the game is fun.
Cheers, J