1863 London Underground Logo

1863 Live Test

After too long testing by myself I finally got to see the game played with real players (the promise of pizza seems to help gather willing participants). This friendly test didn’t go to completion – unfortunately only about 4 hours of slow play – but it did go a long way to helping me understand how some of the different elements are utilized by the players. Oh, and how important it is to triple check the manual. We stumbled as I had written “sum” instead of “average” for the share price calculation during a merger. Weeding out these issues is important but I’m kicking myself as I had hoped basic things like this wouldn’t creep in so we could concentrate on the overall experience. That will come with time I suppose.

The great part of playtesting, and gaming in large, is to see the different strategies employed by the players. I was particularly intrigued by the Waterloo start position taken by a regular gaming friend, a place I thought would be better suited to late game but was made to work rather successfully as an initial starting point. I guess, even though I have been scrutinizing, playing on and changing the map many of my original thoughts on good locations simply didn’t update with it. So I continued with my “tried and tested” starts.

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1863 London Underground Logo

1863 London Underground

One of my more recent passions in the area of board gaming has been the 18xx series of games. The first game, 1829 by Francis Treasham, was released in 1974 and now probably number in the hundreds of different adaptations, sometimes bringing their own flair – or “mcguffin”, other times marrying several together from different games. Ostensibly “train games” but, for me at least, this aspect simply drives the stock market and share prices which is where players win or lose the game. With no luck involved (no dice, no cards, just a player driven tug of war) and a fairly simple ruleset players take turns across a number of rounds floating new companies, buying and selling shares, and – of course – running the trains (calculating the revenue earned and how much to pay out in dividends or hold in the company treasury). I really can’t do the games justice with my short description so I’ll probably add a more detailed post later, although there are many such articles around the web already which do a far better job than I’ll be able to cobble together.

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Mad Catz T.E.2+

In keeping with storing some useful utilities and apps that I find myself hunting down occasionally I’m adding this to the group. It’s the 64bit Driver for the excellent Fight Stick from the now defunct Mad Catz. Pity really. Although most of their controllers were “Player 2” quality (anyone who’s ever fired up a game over a friends house will know what that means) their Fight Sticks were top notch! I found the drivers here, and decided to host a copy of the one I need on this site here (download below)

As always, I hope this is of use to someone – perhaps sooner rather than later as we seem to be entering a bit of a Fighting Game Revival 🙂

Animated Maps

Making maps for RPGs is actually pretty good fun. Especially since Blender has been updated into a (at least for me) more user friendly experience. Gone are many of the frustrations I faced when I used the program a few years ago to make models for my games. In its place is a much easier user interface providing an incredible and powerful set of tools to do pretty much anything you can think of for games, movies, scenes and many other areas (3D modelling, texture painting, CGI, Compositing, Visual Effects, ++).

As part of the learning exercise I decided to create overhead maps of the dungeons I’ve encountered in the excellent Dungeon Crawl Classics.  First up was Portal Under the stars. You can download the files here or view them on YouTube here. They are short (8 second) repeating clips designed to be played on a virtual table top (I recommend Foundry VTT). I really hope they are of use to someone out there 🙂

Boardway Mystical Logo

Dungeons & Dragons Pattaya

The above is meant to be a click bait title to help people find a small, new (less than a year old) group of RPG’ers in the Pattaya region. Currently there are only 3 of us and we are playing mostly D&D, but are also willing to try out other systems. So far we’ve done a few one shots and short campaigns in Runequest and Mothership, and have been having a go at Dungeon Crawl Classics (My personal favourite).

Virtual Table Top

If you are interested in joining, please drop me a comment (leaving your email address or other means of contacting you). I won’t publish any personal details online.