Tag: Blender

Mashbox

The Mashbox

I had picked up a hand-made hit box a while ago to add to my small collection of arcade sticks. The hitbox was fairly cheap which was an important factor as I still wasn’t entirely sure I’d like the control method. My particular one was sold by a fellow on Etsy (I can no longer…

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Settings Menu

I’ve finally finished the desert level. Well, kind of. It’s good enough to let me add it to the settings menu so that I can get its main functions essentially completed. I’ll still have to create an option to unlock the various characters and map types (plus add more choices to both) but that can…

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Creating Models

This has been my month… Model making. More model making. Getting fed up and doing a bit more work on the main menu – mostly the high score system as I want folks to be able to compare their position to all other players. This required setting up a database (I added one to this…

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Pause Screen

I’ve been working on the in game pause screen for a bit now. I really wanted to let the user see the island as a whole plus have the ability generate new islands (start a new game) while in the game mode. It’s actually turned out pretty nice 🙂 The “only” things left are to…

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Blender

It’s been a while since my last update. Things on the game front have been moving along fairly nicely although building the models is rather more taxing than I thought it would be. My relationship with Blender is a bit of a love/hate thing. SO much seems counter intuitive but it’s clearly such a powerful…

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