Tag: C#

Unity TrailRenderer Issue

Still developing my new game. Not much to report as I’ve spent most the time doing the tedious bits, like the menu system and save/load stuff, while still coming up with new “obstacles” for the actual game. One particular obstacle is going to be a portal type transporter. When my player (a ball in this…

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Unity Ads

Wow. That was easier than I expected. I signed up in the services section of Unity, turned on “test mode”. Then created a button and added the following 2 scripts to said button and it worked like a charm 🙂 This code shows the rewarded ad types. Video ads that the player chooses to watch…

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