Tag: Unity3D

Save The Cows

After a (probably too long) Christmas break I’ve been going through the process of implementing In Game Purchases (IAP), and setting up the Play Store page in preparation for testing and eventual release. This was not nearly as easy as adding the Unity Ads system, mostly because they required the store page to be fully…

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Settings Menu

I’ve finally finished the desert level. Well, kind of. It’s good enough to let me add it to the settings menu so that I can get its main functions essentially completed. I’ll still have to create an option to unlock the various characters and map types (plus add more choices to both) but that can…

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Unity Ads

Wow. That was easier than I expected. I signed up in the services section of Unity, turned on “test mode”. Then created a button and added the following 2 scripts to said button and it worked like a charm 🙂 This code shows the rewarded ad types. Video ads that the player chooses to watch…

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Pause Screen

I’ve been working on the in game pause screen for a bit now. I really wanted to let the user see the island as a whole plus have the ability generate new islands (start a new game) while in the game mode. It’s actually turned out pretty nice 🙂 The “only” things left are to…

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