Tag: Unity3D

Blender

It’s been a while since my last update. Things on the game front have been moving along fairly nicely although building the models is rather more taxing than I thought it would be. My relationship with Blender is a bit of a love/hate thing. SO much seems counter intuitive but it’s clearly such a powerful…

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Arg… the loop

Getting the map to loop has been a massive pain. To be specific, instantly transporting the player from one end to the other is easy, it’s filling in the blanks at each end with a view from soon to be reached other end that is the problem. So far the best solution I’ve come up…

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Unity Health Bar Slider

This took me way longer to discover than I thought it would. I’d implemented a UI Slider to display health (actually I’m using it as a fuel gauge but the principle remains the same) which worked fine but I wanted to change the colour as the players health/fuel reduced, and then flash if perilously low.…

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Update to Map Creation

Putting basic blocks onto the map generated by the map creator turned out to be pretty simple. Essentially, all that is necessary is to instantiate a prefab at the location defined by the array (in coordinate multiples of 10 in my case due to the block sizes) and this is the result. The trees were…

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