Update to Map Creation

Putting basic blocks onto the map generated by the map creator turned out to be pretty simple. Essentially, all that is necessary is to instantiate a prefab at the location defined by the array (in coordinate multiples of 10 in my case due to the block sizes) and this is the result. The trees were a quick attempt at Blender (instantiated with a random rotation) but obviously need to be replaced with something nicer. Much like all the other blocks 🙂

FirstMapBuild

The roads are a little more complicated as placing them requires knowing what other road tiles are adjacent. Now I’m currently working on a basic player character and trying to get the level to loop at each end (like defender).

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